War of Mercenaries

Review From Gamezebo

War of Mercenaries is one of those games that may look a little too familiar when you first boot it up–specifically, it bears more than a passing resemblance to Kixeye’s beloved Backyard Monsters and, more recently, Supercell’s Clash of Clans. To its credit, it handles the popular concept well. Gone are the monsters and their suburban environs; in their place we have the trappings of medieval high fantasy and a host of memorable units.

The good news is that it delivers enough depth to somewhat compensate for what it lacks in originality. The premise is remains simple—you build a city with resource generating structures and defend it against other players—but there’s a enough personality in its multicultural cast of mercenaries to at least warrant some attention. First there are the Bedouin Brutes who serve little more purpose than to swarm objectives, and later you unlock more impressive units such as Pharaoh Warriors who lob burning arrows at defensive structures and devastating “Khamikazees” that plow through the most carefully constructed walls.

The joy of a game like this is that you get to see your troops in action after you’ve created them at the recruiting station and send them to destroy the cities of others players via an intuitive world map. It couldn’t be easier, really, you simply place your units on open ground and let them go to town. It’s a pity, then, that the units initially seem kind of stupid until you’ve unlocked the more specialized classes. In one of my earliest battles against other players, for instance, I placed my units right next to one of his arrow towers in the hopes of eliminating it early on, but the majority of my 20 soldiers proceeded to amble over to the nearby lumbermill first, all the while getting pelted in the back.

Such stringent social requirements might make some sense in a genuinely original title, but considering War of Mercenaries‘ all too obvious debts to other social games, employing it here seems like a hard sell. Still, it’s worth checking out if only for the active community and the variety of its units and buildings, or for the vibrant if generic aesthetic that at least feels more contemporary than what you find in Backyard Monsters.

Review from gamelikefinder

War of Mercenaries is all about building a huge empire, training up your own unique army of mercenaries and then raiding other players for their resources and to show your dominance. Players can even team up with friends and make a clan to team up and attack as an alliance. The game has plenty of similarities to other games in the genre but has enough charm in various areas that keep it from being too much of a straight up clone.

For those unfamiliar with this form of strategy, War of Mercenaries is split into several different aspects which all support each other. Your foundation is your kingdom which is mostly a city building style experience where players build up a kingdom with the resource and unit generating buildings they need. In addition to production focused buildings players need to build up defences around their city as other players can attack their city and claim their resources for themselves. By mixing walls, towers and other defensive structures players need to be able to repel attacks from other players by killing all of their troops.

Once you’ve mix and matched troops to your liking you can search for another player to battle. From here you’ll be able to drop your troops on the outskirts of their kingdom as you watch them attack their structures and hopefully destroy them before you lose all your troops. Depending on the result you’ll gain some resources and the cycle starts all over again.

 

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The Tribez & Castlez

Game cheat from Cheaterscircle

Game Insight recently released The Tribez & Castlez as a town-building game where you need to build your own kingdom, getting your resources and exploring dungeons. Due to the popularity of this developer, we are expecting that lots of simulation game fanatic will play this game, so to help them  around, here are tips and guides they can use in game together with walkthrough tricks.

Storyline

The story will start as there is unexpected situation happened during scientific experiment that let you end up in another world. A world from letting you to rebuild your kingdom as Prince Eric and protect it from intruders’ attack . That world is full of magic: you will see Dragosi in the skies, even the forest are bounded by vicious creatures and darkest dungeons to explore. Thanks to the help of our friends, Professor and Aurora they will guided us to bring the harmony in the kingdom and your entire adventure to this so-called new .

 

Review from gamezebo

History repeating

A couple of years ago, Russian game publisher Game Insight brought us the prehistoric village-builder The Tribez. In it, we took on the role of an adventurous scientist who helps a primitive tribe rebuild their village. In the new sequel to that game, The Tribez and Castlez, we once again don the scientist’s lab coat, this time setting our sights on saving a medieval kingdom. Unfortunately, that change in scope is more or less the only way to differentiate the two games, which means Tribez veterans have little in the way of new experiences to enjoy in the sequel.

The Tribez and Castlez begins with the first game’s mad scientist and his pretty tribal sidekick Aurora touching down in the middle of a medieval kingdom. Actually, they don’t just touch down—they crash land Dorothy-in-Oz-like on top of a magical crystal. In one way, this helps the Prince of the realm since it sends a marauding army of greenskins running. In another, it causes problems for him since he then needs a significant portion of his kingdom rebuilt.

Being magically transformed from a scientist to a mage, you set out to help the Prince and his subjects by building structures, clearing land and collecting resources.

The point of the game is to rebuild the kingdom, and to do that, you’ll need workers. Workers need housing, so the first thing you do is built huts. Once your workers are settled into these huts, they can do things for you like planting, harvesting, building, upgrading and clearing rocks and trees. To make them work, you simply click on the area you want them to attend to and wait. To make them go faster, you spend magic gems. A kingdom can’t function without resources, so you also have to gather enough gold, food, wood, stone and other essential building blocks.

In addition to building and expanding your kingdom, you also collect items by locating them and slotting them into themed collections. When these collections are complete, you can activate them for decent magic and experience rewards. Gameplay-wise, The Tribez and Castlezcouldn’t be simpler. There’s not a ton of thought involved, little strategy and virtually no skill. Essentially, to progress you just click and wait.

Still, there’s something gratifying about watching your little kingdom recover, and that’s because The Tribez and Castlez does a number of things well. Graphics and sound are very nicely done and give the game a lot of personality. Also good is the way the city-building mechanics are augmented with a storyline that keeps introducing us to quirky new characters. This gives purpose to your activities, which makes watching your kingdom get more populated and busy lots of fun.

Along with this horrible “feature”, the game is extremely persistent in trying to get you to buy things. Frequently boxes pop up to interrupt you with an offer, and when you say no, another one pops up, asking if you’re really sure you want to miss out on the “special deal.” I don’t know about you, but I’m not so thrilled about the used car salesman approach to game design.

 

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Heroes of Atlan

Heroes of Atlan is a turn-based role-playing game developed by We Made Entertainment and released on iOS and Android.

Game Review About Heroes of Atlan From Pastemagazine

To clarify, in-game combat still happens every other screen or so, but you have absolutely no control over any of it. At first, I thought I had to tap on the goblins in order to get my hero to kill them. Soon, I realized I didn’t have to. Whether or not a goblin or a demon or a centaur warrior dies at my hero’s hand depends entirely upon an invisible roll of the dice. All I had to do was sit there and watch my guy fight. As I realized this, I also noticed that there was a “SKIP” button at the top of the screen for every battle — except for the fights against real people in the arena , or the plot-related battles.

The lack of combat would be fine by me if Atlan had the narrative weight of a Dragon Age or even if it had the enjoyability of character customization that, say, Diablo II had. But Atlan’s story is a piss-poor Diablo III knock-off; just replace “Diablo” with “Beelzebub” and make the characters repeat themselves a bit more, and you’ll have an Atlan cut-scene.

Yet, the “game” of Atlan is little more than a pretty slot machine, albeit one that requires you to rely on your friends. Just as Farmville friends can help each other out with farming supplies, so too do you need your friends to enter the virtual world of Atlan and help you out. But Atlan also encourages you to fight against other heroes regularly, which is a particularly baffling choice in a game where the only way to “win” is to be a higher level than the other character. There’s some lee-way there in that you might technically be a lower level but have slightly better armor or gear, but if the other fighter is level 23 and you’re level 18, you’ll die for sure.

I found myself wondering again and again who Atlan could possibly be for, and I’m not sure I have an answer. The game is packed with busty beauties, which seems to imply it’s for the stereotypical heter-bro-sexual “hardcore gamer”, plus it’s got all the aesthetic trappings of Diablo and Dragon’s Crown … but there’s absolutely nothing to do in the game besides click on sparkly buttons and watch numbers get higher as a result. There isn’t an organizational or tactical component to these buttons, either; you just wait around until the buttons light up, again and again, or you can pay money to make the buttons light up even faster.

Review from Android Rundown

Heroes of Atlan Review

Heroes of Atlan is a tactical RPG in its purest form. The player takes no active role during combat. Instead, the player is relegated to equipping their team and positioning them to support each other. Unlike most RPGs of this type, there is absolutely no way to influence a fight once it begins; it’s all about the planning.

A great thing about Heroes of Atlan is that it has an actual story. There is plenty of dialogue to read and some surprising moments. Nearly every battle has some interesting pretence to it and there is a real feeling of the kingdom galvanizing behind the player.

Heroes of Atlan uses a map based system where energy is expended to enter each battle. After winning a battle, the player earns experience and cash and moves onto the next battle. Previous battles can be replayed for more loot. As long as the player tempers their equipment and so on the difficulty is quite reasonable.

Upgrading equipment in Heroes of Atlan can be accomplished in two ways. First there is Tempering, which is a cheap, immediate boost to an item’s stats. This only requires money. Crafting is much more complicated and involves using a wide range of reagents to change an item’s form. Reagents take time to hunt down, but crafting makes equipment much more powerful. Once an Item has been crafted, it can be tempered all over again and the cycle starts anew.

 

 

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Each Weapon In DDTank Has Its Own Features2

Each weapon in DDTank has its own features. Don’t blindly pursue the strongest one , but you can choose the most suitable one you like. Let me introduce some basic weapon which is good at defense. Hope you can choose the most suitable one to capture all rewards in instances!

Weapons which are good at Defense:

Explosive: It’s a special weapon and good at burying enemies. You can adjust it to the high angle and it can explode a great hole after you use it to attack your opponent, but you need to master the using skill first and tactics first. In my opinion, it will be weakened by Anger of the Character. You can use high angle but you can’t adjust it by a large scale. In general, you can use it and “Trident” to enjoy a great effect just like pressing “2+3” with less HP. However, the growth of it is not much.

Recommended Pearl: Magic Pearl-Batter, Magic Pearl-Ice, Magic Pearl-Lock, Magic Pearl-Nuke, Magic Pearl-Speed, Magic Pearl-Injure,Magic Pearl-Burn,Magic Pearl-Guide.

Plunger: It’s a good weapon with great growth if you upgrade it to a high level. Enlarging the range of attack and increasing the Crit-Hit Rate are the hidden attributes of it. After you level it up to +9, you can use it to explode a very great hole to attack your opponent. You can bury your opponent with great power in the difficult level of instances. The key is upgrading it to a high level if you use it as your weapon. But it will be weakened by Anger of the Character even if you can get a good effect by using it and “Trident” to bury your opponent. You can’t greatly adjust the angle and it is weak before you upgrade it.

Recommended Pearl: Magic Pearl-Batter, Magic Pearl-Ice, Magic Pearl-Lock, Magic Pearl-Nuke, Magic Pearl-Speed, Magic Pearl-Injure,Magic Pearl-Burn.

 

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Each weapon in DDTank has its own features

Each weapon in DDTank has its own features. Don’t blindly pursue the strongest one ,but you can choose the most suitable one you like.Let me introduce some basic weapon which is good at attack. Hope you can choose the most suitable one to capture all rewards in instances!

Weapons which are good at attack:

Flames: The main attribute of Flames is Attack., but you can’t greatly adjust angle if you use it. And the crater it digs is little. Its hidden attribute is causing more Damage when you use Power Attack. However, it is difficult to operation as it’s more suitable to use point-blank shooting with low angle and it can just attack a small scale. If you choose it as your weapon, you can use the shooting skill of higher angle according to the gradient. It Power Attack is scattering and digs smaller crater. Anyway, every coin has two sides. It has a great accuracy as it can reduce the impact of terrain. Terrain and Accuracy is the key to victory if you use it as your weapon.

Recommended Pearl: Magic Pearl-Speed, Magic Pearl-Batter, Magic Pearl-Slice, Magic Pearl-Weaken, Magic Pearl-Fatigue, Magic Pearl-Seal,Magic Pearl-Smash,Magic Pearl-Crit.

Nugget: It’s good at Attack and Defense. You can adjust the angle and use various shooting skills as you like. The crater it digs disturb little on opponent’s aiming but much on teleport. Power Attack is with a high crit chance and damage.

Recommended Pearl: Magic Pearl-Batter, Magic Pearl-Speed, Magic Pearl-Slice, Magic Pearl-Weaken, Magic Pearl-Fatigue, Magic Pearl-Seal,Magic Pearl-Smash,Magic Pearl-Crit.

 

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The Hobbit: Kingdoms

Tourneys in honer of the olympic games are going on. Win gold, silver, and bronze medals and trade them in at the sage tower.

Reviews from Search Mtacritice

The Hobbit: Kingdoms of Middle-earth feel just like Kingdoms of Camelot, and that’s its problem

If you’ve ever wondered why gaming tie-ins of popular entertainment franchises have such a bad reputation, you’d do well to consider Kabam’s new The Hobbit: Kingdoms of Middle-earth a case study. Representing either the elves or the dwarves, you build a small kingdom from the ground up, expanding it and building armies for the eventual attacks by other players or, in some cases, goblins. In other words, it’s a lot like Kabam’s existing Kingdoms of Camelot: Battle for the North–and uncomfortably so. It shares many of the same criticisms and high points of Kabam’s signature franchise, to the point that it’s safe to call it little more than a re-skin. Were I the lazy type, I could probably point you to our earlier review of Battle for the North and call it a day.

Of course, Battle for the North wasn’t a bad game, and if you like your multiplayer city builders decked out with the trappings of Peter Jackson’s vision of Tolkien’s lore, then you’ll feel right at home with Kingdoms of Middle-earth. As a dwarf, Richard Armitage’s incarnation of Thorin Oakenshield guided me through the tutorials, and there’s some fun involved in watching your dwarven or elvish metropolis take shape. Lore buffs might bristle at this, of course. Tolkien, after all, never bothered himself with explaining how an underground society like the dwarves manages to amass all that food for its armies of bearded men without the sun, so it’s somewhat hard to buy into Kabam’s traditional medieval city structure in this context.

The tutorials move quickly enough, but as with Kabam’s other games, the momentum slows to a crawl once you’ve settled into the act of letting your city grow and produce materials. Kingdoms of Middle-earth thrives on the synergy between different resources produced through workshops and farms, so you’ll spend hours waiting for them to produce their goods unless you spend some real cash to accelerate their processes through the premium currency. Still, these downtimes allow ample time to browse your buildings for upgrades through research, and the automated mechanics allow you to go about your business without worrying about much else besides harvesting. As before, the short bursts of actual gameplay allow this genre to shine on mobile platforms, as you can tend to your cities while on the go.

The Hobbit: Kingdoms of Middle-Earth review

The Hobbit: Kingdoms of Middle Earth is a reskin of the same game Kabam has already released several times on the App Store, with a couple of minor twists to fit the Tolkienesque theme. At the outset, players have the choice of swearing allegiance to either the Dwarves or the Elves, and are then thrown into an interactive tutorial that follows the exact same sequence of actions as seen in both of Kabam’s previous mobile titles Arcane Empires and Kingdoms of Camelot: Battle for the North. Players are introduced to the construction of various types of building, upgrading structures and researching new technologies. Following the tutorial, players are then led through a series of “recommended quests” that reward them for building up their forces and defenses in a logical fashion. Players are free to deviate from this, but the rewards on offer for completing quests are often too good to ignore. The sequence of tasks the player is encouraged to perform is identical to Kabam’s other games, and places a strong focus on building up forces and upgrading buildings before even thinking about combat, giving the game a very slow-feeling pace.

 

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Monster Legends

Monster Legends is one of those Facebook games which can be played for entertainment purpose and it has got 5 million players on Facebook at present. Introduction

Game Features

In this game, one can fight monsters as well as breed new species of them. Newer missions keep coming in this game as soon as one gets completed. So it will develop addiction in a gamer, of playing this game.

Game Trailer

If you’re tired of breeding dragons in Dragon City then the latest game from Social Point takes the formula from their original hit but changes the theme to include all sorts of strange and mysterious monsters. The game originally started on Facebook but has more recently launched on iOS devices to put the power of monster taming into your handheld device.

In Monster Legends your job is to tame the large array of beasts by hatching eggs and breeding them together to create more powerful combinations. By breeding a powerful team players will be able to create their own monster squads to fight in the adventure mode or compete against other players in the arena. As you learn more about the various monsters in the game and the breeding techniques that are available you can develop stronger and stronger teams to help you climb the player rankings.

Monster Legends is definitely a game that packs in a huge amount of content and with the regular updates always giving you a new monster to try and breed successfully it is a game that you can commit to playing for the long term.

Part of this long term success in Monster Legends revolves around building up suitable habitats for your monsters to feel at home, keeping them well fed and breeding them correctly to fill up your Monstagram.

With a habitat for each type of monster available to you there are plenty of buildings to manage in your Monster Legends adventure. Players will also get to unlock special buildings, items, décor and even additional items as they advance to ensure that there is always a goal ahead of you.

Monster Legends definitely doesn’t reinvent the breeding game genre but provides a lot more depth than most games in this space. With Social Point behind the game you can also be sure that it is only going to get better with age.

Monster Legends’ review from Hardcare Roid :

A Monstrous Disappointment

Since Pokemon captured the heart and soul of literally every child in the world back in the mid 90s, games developers seem to have had only one question on their minds: “How do we copy that?” Games in which players evolve and/or battle collectible monsters have become ubiquitous in casual gaming, to the point where you’re seen as well behind the curve if you have a monster game in which the beasts don’t change form. Monster Legends is not the first to attempt to crack the PokeCode, and it surely won’t be the last. But does it have what it takes to be the very best?

The short answer is: not a chance. While the best monster battling games tend to have some kind of story behind their carnage, Monster Legends just plops you on the middle of a field and tells you to start building things. You are under the tutelage of Pandalf, a fatter and fluffier version of Tolkien’s classic wizard, who wants to teach everyone to be an expert monster breeder like himself. You’ll then start building a series of habitats and farms to house and feed the dragons you breed. The cost of food and construction is represented by gold and diamonds, which can be earned by completing goals (“breed a Fire and Earth dragon”), battling other teams of monsters, or straight up buying them with cash. Let’s look at those one by one.

The main screen in Monster Legends is your base, or town, or whatever you want to call it. Here, you’ll build habitats and breed monsters and generally act like you would in any other God game. The controls are, as everywhere in the game, very easy to use, but sometimes hard not to use. I often found myself moving habitats around on my map when all I wanted to do was scroll around or zoom out. Your base gathers resources in a very basic way–monsters collect gold automatically, but you need to grow food (which is used to level up monsters) yourself at farms. Diamonds, the premium game currency, can only be obtained via various goals. I’ll get to those later, but the food growing portion was the first inkling I had that something was wrong. Growing more food not only takes longer but also costs more gold up front–a transparent ploy to keep people playing the game constantly, rather than doing, oh, anything else. Are the developers at Socialpoint really that worried people won’t come back?

If they are, they shouldn’t be, because the battling part of this game is actually pretty fun. Here’s where things go full-on Pokemon. You command teams of three monsters in each turn-based battle, all of which have up to four elemental attacks. Each attack has various effects, and every monster has its own moves. The monsters all have neat designs, if not especially original ones–I have one monster on my team who is just an Onix with a unicorn horn, and another that’s a straight ripoff of Kung Fu Panda. In higher levels, the strategy gets complicated and genuinely cerebral. Unfortunately, you have to figure out for yourself which types are strong or weak against one another, which sucks if you didn’t know a given matchup would be bad before beginning the match. Your monsters can have only five stamina at a time, meaning win or lose, they’re done after five battles. Then it’s time to wait until their stamina recharges, which takes about 10 minutes.

If diamonds were available in any significant way outside of IAPs, there wouldn’t be a problem with any of this, but that’s not the case. Diamonds can only be scrounged one or two at a time from meeting goals or winning post-battle roulette spins. Otherwise, you’re SOL and will need to wait upwards of 10 hours waiting for your projects to complete.

There are occasional glimpses in this game of the unique experience Monster Legends could have provided. Sadly, what Socialpoint chose to push out was more of the same pay-to-win nonsense we hate, wrapped up in uninspired graphics and cloned gameplay. All the diamonds in the world can’t put a shine on this shoddy piece of work.

 

 

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Jungle Heat

Jungle Heat – a game about fierce battles, military bases and wild jungles. Tropical jungle, bursting with oil and gold, languishes under the cruel oppression of General Blood. Your mission is to take the natural riches from the blood-thirsty marauders for yourself! The treasures of the jungle will be safe and secure in your storage facilities. So onwards! Reinforce your walls, train your troops and go forth to battle! In Jungle Heat you can develop your military base into an impenetrable fortress, fight against other players, do away with their bases and grab the treasure!

Jungle Heat steps away from the many games in the genre that offer a medieval or fantasy setting and instead focuses on a military theme. Buildings and troops all have a very present day military feel with units like the rifleman, gunner and black hawk helicopter making up your army.

As the name suggests the game is based within a jungle environment with gives it an almost guerrilla warfare feel. Players must develop their own base surrounded by jungle using the large number of buildings at their disposal. Buildings include a barracks to train your troops, a lab to research upgrades and plenty of defensive structures.

Jungle Heat relies on two different core currencies (gold and oil) with a third premium currency (gems). Gold and oil must both be harvested over time using a gold mine or oil rig and require adequate storage buildings.

Players can also accumulate these resources by attacking other players or taking part in the single player portion of the game. It’s also just as easy to lose these resources to attackers making your base design an important element of Jungle Heat (just like the many other games in the genre).

No strategic base building game is complete without a competition and social element which is one of the strongest features in Jungle Heart. Players can easily create their own clans to team up with their current friends or make new ones. While on the competitive side of things you can compete on scoreboards and tournaments to prove yourself.

Player’s review

I’m going to come right out and say it: My.com’s Jungle Heat offers almost nothing that makes it a fresh or original experience. Outside of the jungle theme, it’s hard to find any way that it stands out among the competition. That said, its lack of originality doesn’t make it a bad game. While it will likely be lost amongst more prolific strategy titles, Jungle Heat makes for one of the genre’s most accessible entry points for Android gamers.

The gameplay successfully combines strategy with city building and generally presents the best of both worlds. After a brief tutorial of the game’s core functions, you’ll be left to learn the rest as you go. The game has an achievement list that can help track progress a bit, but there’s little guidance for players new to the genre. Players are expected to learn as they go. This approach isn’t necessarily wrong, but it can cause a bit too much of a learning curve for some individuals.

One of the major objectives in Jungle Heat is to build a base that can mine a ton of resources (gold and oil), as well as protect the command center from enemy attack. When you’re not under the veil of protection, your base is constantly available for other players to just wander in and strike. If they manage to destroy the command center, the battle is theirs. However, suffering other major damage can be just as devastating. Like other games, everything in Jungle Heat is done on real time. If a structure takes two hours to build or repair, you have to either wait two hours or pay diamonds (the premium currency) to finish. This approach has found financial success, but playing the waiting game has never been fun, and this is no exception.

When you’re not beefing up your defenses, you’re able to assemble an army consisting of dozens of troops among a handful of classes. Each class has its own strengths and weaknesses, and knowing their best uses is necessary for success. The single player mode does an excellent job at helping improve strategy without blatantly saying how to approach a level. Each stage features a base that’s a little harder to destroy and is a little better at crushing your troops. While the difficulty spikes a little too quickly, the three-star rating system and the linear map is a nice touch and somewhat makes up for a lack of guidance.

On the other hand, almost nothing helps multiplayer be all too fun. When you’re ready to attack your opponent, you can pay a small amount of gold to check out a base. If you like what you see, you can attack. If you want to try again, you can pay more gold. It’s nice to not have to commit to an attack. Unfortunately, the quality of opponents feels like a bit of a crapshoot. One match, you’ll find someone with a seemingly impenetrable fortress, and the next you’ll find someone who obviously just started playing. With the implementation of leaderboards and weekly tournaments, a hub or world map would make the system easier to abuse. However, the randomness of the process as it is makes it a bit more frustrating than it’s worth.

The only thing really keeping Jungle Heat from burning to the ground is the fact that there are few decent games of its sort on Android. It’s not a bad game and it certainly doesn’t do much worse than other games in the genre; it just doesn’t do anything well enough to recommend over the others. Combat is usually both fun and challenging, while the strategy behind city-building will challenge players new to the genre. If Android is your mobile device of choice and you want strategy on the go, you could do much worse.

 

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DEAD TRIGGER 2

Players review about this game:

A little over a year ago, Madfinger Games released the original Dead Trigger, a free-to-play zombie shooter - I loved it. What exactly did I love about it? It was simple but fun, and even though it eventually ended up as a free-to-play game (it originally cost a dollar), you could have a pretty good time blasting hordes of the undead without spending any money at all, as long as you didn’t mind some grinding here and there. It wasn’t perfect, but Dead Trigger made me genuinely excited about Madfinger’s future endeavors, and so here we are with Dead Trigger 2.

Dead Trigger 2 uses the same basic mechanics as its predecessor, but has addressed its one real shortfall: a lack of depth. Dead Trigger, for all its fun, did eventually become very, very repetitious. The linear difficulty curve also meant that you’d reach a point where your grind to the next weapon upgrade got so long and became so necessary that it didn’t feel so much like the game wanted to take your money as it didn’t have any more content to give you. This is a curse for many mobile titles, particularly of the free-to-play variety – developers want you to keep playing as long as humanly possible (because money), but also know that beyond a certain level of difficulty or time invested, a decreasing number of players will continue to advance in the game. Thus, content tends to be intro-to-middle heavy, and quickly tapers off past what I’d call the “peak purchase point.” From an economic standpoint, it’s obvious why. The problem for Dead Trigger was that the “PPP” came far too early because there wasn’t enough content to keep things interesting.

Dead Trigger 2, however, attempts to solve this in two ways. First, it’s harder. A lot harder. Second, there is undeniably more content, and more drive to advance the game’s story (which is actually almost respectable).

Unfortunately, I’d argue it almost feels like a sadly wasted effort (at least from a gamer’s perspective), because DT2 has succumbed to a scourge worse than undeath: greed.

Gameplay

There isn’t much to the execution of combat in DT2 – point at zombie, shoot at zombie, revel in said zombie’s comical dismemberment. No updated mechanics like cover or crouching, no big changes to the gun firing experience. That said, Madfinger did pretty well with the basics in the original Dead Trigger. For all the criticism one might levy on account of simplicity, the DT combat system is very approachable, which is absolutely critical in a free-to-play title, especially when you’re in the mobile FPS genre.

But let’s step back, because the biggest changes in Dead Trigger 2 are largely outside of the zombie-killing experience. The entire mechanic of upgrading your weapons and other equipment has been overhauled into an admirably organized abode, aka the “hideout.” You actually begin the game with several story missions in which you rescue members of your resistance team who then become the permanent occupants of this hideout, crafting and constructing your various anti-zombie sundries.

Weapons and new items are unlocked either with gold (surprise!) or by finding blueprints, which drop from super zombies (more on those assholes later). Once you collect all the pieces of a blueprint, you can research the item in question through the appropriate member of your team. If it’s a gun, this means you also get the gun once the research is done, thankfully. And yes, there is a time element here: while research and upgrade tasks start off at a rather innocent 5, 10, or 20 minutes, they quickly become six hours or more. You know where this is going, too – a speed-up button. Which costs gold.

Predictably, your team members themselves also require upgrades in order to upgrade your weapons or build new, more advanced ones, many of which are all but explicitly necessary to advance in the game. And, I’m not kidding, your team members’ upgrades require an upgrade.So far, all of these upgrades have used in-game cash (acquired through missions / level-ups), not gold (gold is a separate currency, as in DT1), but it’s easy to see how the entire experience is insanely frustrating because of this, and even a bit confusing.

The real problem, though, is that it is all so unapologetically about profit. Why do your weapon upgrades require upgrades to your team members that then require an upgrade to your team? Because money. It doesn’t make the game more enjoyable, more immersive, or more challenging. It just makes it more effective at extracting currency from players. It is utterly without taste. And there is nothing more insulting to me, as a gamer, than a completely arbitrary timer whose only purpose in existence is to be sped up in exchange for money. It goes beyond the already controversial free-to-play model and blatantly handicaps those who refuse to pay to play by depriving them of what they’ve already earned with a big fat “screw you.” Unfortunately, the money-grubbing doesn’t stop there.

The original Dead Trigger had super zombies of a sort, though they were relatively rare – seldom seen outside of the survival challenge mode. That was fine, they added a bit of strategy and complexity to the game that forced you to rethink your combat approach and respond effectively. In Dead Trigger 2, I have thus far encountered five different types of super zombies, all of them extremely annoying and difficult to kill, and not really in a fun way. You see, super zombies are resistant to pretty much every gun at your disposal. They soak up bullets unflinchingly, like an old traffic sign on a country road.

Super zombies are basically designed to get you in a situation where, without using a consumable item, you’re going to die. Rampagers are the worst, charging at you at a high rate of speed and then smashing you into submission. Kamikazes have an explosive barrel strapped to them, resulting in insta-death if they get close to you. Radioactive scientists quickly reduce your health if they get within a certain distance. Vomitrons hurl blood clots at you with startling accuracy. Panzers can take more fire than a concrete bunker. They all have varyingly large amounts of hit points. I could lay down 4 clips of M-16 ammo into a Panzer and I’d empty maybe a little under half his health bar. I just sit there and die if one appears in most levels. It’s not worth the effort.

So, what kills super zombies? Why, explosives of course! And how does one get explosives? Money! Explosive are non-replenishing consumables (as opposed to ammo, which is) that must be purchased from your friendly engineer. The problem is that the economics of explosives are clearly weighed against the non-paying player.

The average mission a few hours into the game yields around $800-1100 of in-game currency. 2 grenades cost $200. Your typical super zombie can generally be killed with 2 grenades and some gratuitous lead expenditure, and each mission typically has 2 super zombies. That’s $400 a mission. Later, grenades become pretty useless against super zombies, and you have to resort to land mines or explosive chickens (yes, really), which are even more expensive per unit (land mines are $600 for 3), even though mission rewards don’t scale up all that much. You can upgrade your grenades (then they get more expensive, yay!), but eventually you’re going to get to a point where you then have to upgrade your engineer (not super cheap), and then, upgrade your entire team (very expensive) so that you can upgrade your engineer again (expensive), and then upgrade the grenade again (more expensive).

I have a simple question: does this sound fun to you? I’ve wasted so much time in this review talking about the absurdity of in-game currency, but that’s because it’s such an absurdly huge part of the game. THAT’S BAD. If you want a feel for how expensive some things are, let’s do a little math.

Upgrading your team to level 4 (allowing them access to then be upgraded to level 4 individually, so they can then make level 4 items), costs $40,000 in game currency. 1 gold is equal to $300 of that currency (you can’t buy currency, only gold, which you then convert). So that’s 133 gold. The smallest denomination of gold you can buy is 150, which will cost you $3 [of real money]. Oh, and don’t forget about that speedup, which will cost you yet more gold (probably somewhere in the 100-200 range), since the level 4 tech upgrade has a 24 hour wait timer.

But wait, there’s more! You’ll have to upgrade your guns, which rather quickly reaches into the tens of thousands of dollars of currency for each by your second upgrade on a particular weapon. Then there’s the whole issue of difficulty. Your character has a ranked experience level, and the more missions you do, the more experience you get. The higher your level, the more difficult the game becomes. This essentially makes grinding a diminishing return activity, because you’re slowly making the game harder on yourself. Yes, this is actually what happens.

Even at the $10 buy-in level, which is 1000 gold, I doubt you’d have enough funds to get ahead of the difficulty curve for more than a few experience levels / 10 or so main campaign missions. It really is that bad right now. While I think Madfinger probably has some fine-tuning to do here in order to keep players happy, I also don’t believe they’re going to budge that much in the near term. This game was clearly designed to make money, not appease gamers.

You can, of course, use TapJoy offers to get some free gold and give yourself some breathing room if you’re trying to play without dropping any cash, but your advantages will be short-lived.

 

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DDTank Dragon’s Lair Strategy

DDTank 2 is the sequel to the F2P browser-based casual shooter DDTank. DDTank 2 features intuitive controls, various scenarios and lots of interesting distractions like social options, weapon synthesis, character customization.

DDTankOfficial Site: http://www.ddtank.us

 

First Stage: Kill Pokey

There is only one enemy here, but he gets more difficult to kill as his airship rises. You can still set your angle to 45°, but you’ll need to set the Force to about 40 to hit Pokey at his lowest height and increase the Force by 10 each time the airship rises. If your team members are powerful enough, you should be able to kill him in only two rounds!

Second Stage: Kill Pokey

There are three enemies in this stage. They are the Fierce Goblin, Pokey and the Guileful Goblin. (Tip: You can’t kill Pokey until you’ve killed the Fierce Goblin and the Guileful Goblin.) Players who don’t have very much HP should be more careful as the Fierce Goblin has very powerful attacks. The Guileful Goblin is good at Group Recovery and it will use its skill when the other enemies are dying, so you should kill it first if you can. Pokey is still weak from the last fight, so he should be easy to kill.

 

Third Stage: Kill Diaw

Required items: Ice Bomb*2, Enrage*1

You’ll need high accuracy for this Stage. Three things will happen in the Diaw battle: 1. One of your team members will be shut in the Black Box and their HP will decrease each bout. You need to attack the head of the Black Box to save your team member. If you attack the bottom section you will do damage to your team member, instead! You can save them by angling to 26° and hitting the box with 80 Force. You may need to change the angle if you change locations, but the Force should stay the same. After saving whoever is in the Black Box you’ll need to move to the left side of the screen to avoid Diaw. 2. When Diaw summons Briquettes, they will push all of your team to the right and left sides of the arena. We advise you to not stay where you are pushed, but instead to use Ice Bombs to remove the Briquettes, and then head back to the center. 3. After the Briquettes have been dealt with you just need to concentrate your attacks on Diaw to finish it off.

Fourth Stage: Defeat Bartos

Required items: Ice Bomb*2, Enrage*1 OR Ice Bomb*3

In this stage you will want to concentrate you attacks on Bartos’ greatest weakness, his eye. We advise you to shoot at 65°, or at 32° if you are very powerful, then use Add 1 Assault & Trident once to cause huge damage to the Boss. Your assistant, Explorer Tony, will then release Ice in front of you and all you need to do is use two Ice Bombs to increase the height of the ice pile, which will block Bartos’ fire. If you do not block the fire on Hero Level you will be gravely damaged, and possibly even killed.

Bartos will then summon creeps to attack you. You must kill them if you are challenging Hero Level, or you will lose a lot of HP. Once they are dead you can concentrate your attacks on Bartos.

Use these tactics to conquer the Dragon’s Lair. We hope to see you successfully challenge Hero Level soon!

 

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DDTank 2 is the sequel to the F2P browser-based casual shooter DDTank. DDTank 2 features intuitive controls, various scenarios and lots of interesting distractions like social options, weapon synthesis, character customization.

 

 

 

DDTankOfficial Site: http://www.ddtank.us